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What is all this gibberish? |
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| I've been a keen roleplaying gamer for 20 years, and my world
of Mhorann has grown
complex and detailed. When building a railway, I needed a name for the layout,
and it was only natural to pick a name from Mhorann. A major character from one
campaign had settled down in the little village of Melmin, in the East Marches,
and it seemed entirely logical to use the name. Of course, originally I had
no particular plans to take any more than the name, but my family kept teasing
me about the railway and the name, and suggested that there would be orcs and
monsters in Melmin. The idea took root, and I began to wonder what Mhorann would
become in a few hundred years. A fantasy world of elves, dwarves, hobbits and
monsters - but with steam trains. The East Marches had always been England in
disguise, and so the look of the layout was no problem. I've always enjoyed
world-building (why rolegaming has always suited me), and so I began to think
about the details of the area, how the railway would impact on the community,
and what Mhorann would be like. The layout is still a long way from being
finished, but I hope to post updates every three or four months to show how it
is developing.
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CONSTRUCTION DETAILS.
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| My major endeavour is to design and build most of the structure
of the layout myself, rather than relying on commercial products. |
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My secret weapon assisting me with this is the Campaign
Cartographer Pro Dioramas software package, which enables me to design a
building and print it on card. When constructed, they look pretty good. A few
of the buildings are commercial kits (Metcalfe or Wills, plus Airfix), but the
majority are CC-Pro designed and built from scratch. Some of them don't look too
bad. |
| Electrics are a little idiosyncratic. I am slowly extending
lighting around the layout; the hobbit village, the station, two factories and
the village houses have lights, and I am working on street-lighting. |
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The rolling stock is based on Hornby locos, pulling a mixture
of Hornby trucks and plastic kits, mostly Dapol (ex-Airfix) or Wills. Most of
the locos are recent purchases, but one - Polly - goes back to when I was no
more than 10. Thirty years later, having been in a box for 25 of those years,
she still runs (just). The "Magus" class is (of course) the Airfix
Mogul, minus its front wheels, and powered by the 0-6-0 motor unit from a Thomas
the Tank engine diesel. |
| Plastic kits provide a good range of the more substantial
detailing, including a Scarab, a couple of (somewhat adapted) aircraft (Auster
and Anson - both Airfix), and a CooperCraft lorry. |
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More intriguing figures than the usual are difficult to come
by, but are slowly appearing. A small number of dwarves (the number increased by
adapting human figures), a few HO figures judiciously adapted into orcs and
elves, and a few rolegaming figures give the air of fantasy.
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| A few more fantastical figures are creeping onto the layout
(mostly 15mm individuals from fantasy ranges, especially the "Black Hat"
martians from Fighting 15s, plus the Preiser punks painted as orcs); these are
helping considerably to increase the "fantasy" air to the layout. |

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The druidess is officially 25mm, from a company called Reider
Designs in Leicester in the mid-80s - the company now does Alchemy metalwear,
and the figures are long gone. |
| The impressive martians are 18mm "Black Hat" figures,
which work superbly. |
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The pick of the martians is this "gent" on the
station platform, in natty suit with topper. |
| The biggest problem for the look of the layout is the presence
of the beams that support the roof. For obvious reasons I'm not going to cut the
beams (!), so I have to work round them. Hence the use of photoshop skies in
some of the pictures. |
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